In 10 years, who knows?

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277k ratings

See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
noxtheox
killyfromblame

Contrary to the claim of free-market ideology, supply is not a response to demand. Capitalist firms usually create the demand for their products by various marketing techniques, advertising tricks, and planned obsolescence. Advertising plays an essential role in the production of consumerist demand by inventing false “needs” and stimulating the formation of compulsive consumption habits, totally violating the conditions for maintaining planetary ecological equilibrium. The criterion by which an authentic need is to be distinguished from an artificial one is whether it can be expected to persist without the benefit of advertising. How long would the consumption of Coca-Cola or Pepsi-Cola go on if the persistent advertising campaigns for those products were terminated? Such examples could be indefinitely multiplied.

killyfromblame

Advertising is an incredibly wasteful, ecologically destructive industry that intrudes on our everyday lives pretty much constantly. We’re absolutely fucked if we can’t even question one of the most distinctly obnoxious and useless facets of the ecocidal economic system we live in. Like this isn’t even something that powers our day-to-day existence like the energy sector (literally killing us but also keeping our AC/heat, transportation, etc running)—advertising just pollutes, wastes, and annoys, yet it’s been assimilated into many peoples’ sense of self and their ability to “enjoy things”

“Of course,” pessimists will reply, “but individuals are motivated by an infinity of desires and aspirations, and it is these that will have to be controlled and repressed.” Well, the hope for a paradigmatic change in civilization is indeed based on a wager, as propounded by Karl Marx, that in a society freed from capitalism “being” will be valued over “having.” Personal fulfillment will be achieved through cultural, athletic, erotic, political, artistic, and playful activities, rather than through the unlimited accumulation of property and products—the sort of accumulation induced by the fetishistic consumption inherent in the capitalist system, by the dominant ideology, and by advertising and having nothing to do with some “eternal human nature.”

As capitalism, especially in its current neoliberal and globalized form, seeks to commodify the world, to transform everything existing—earth, water, air, living creatures, the human body, human relationships, love, religion—into commodities, so advertising aims to sell those commodities by forcing living individuals to serve the commercial necessities of capital. Both capitalism as a whole and advertising as a key mechanism of its rule involve the fetishization of consumption, the reduction of all values to cash, the unlimited accumulation of goods and of capital, and the mercantile culture of the “consumer society.” The sorts of rationality involved in the advertising system and the capitalist system are intimately linked, and both are intrinsically perverse.

Advertising pollutes the mental landscape, just like it does the urban and rural landscapes; it stuffs the skull like it stuffs the mailbox. It holds sway over press, cinema, television, radio. Nothing escapes its decomposing influence: in our time we see that sports, religion, culture, journalism, literature, and politics are ruled by advertising. All are pervaded by advertising’s attitude, its style, its methods, its mode of argument. Meanwhile, we are always and uninterruptedly harassed by advertising: without stop, without truce, unrelentingly and never taking a vacation, advertising persecutes us, pursues us, attacks us in city and countryside, in the street and at home, from morning to evening, from Monday to Sunday, from January to December, from the cradle to the grave.

Ecosocialism, Michael Löwy

killyfromblame

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Legitimately abysmal. Like a dog finding a secluded place to die alone because it feels itself growing weak and you can’t explain to it that veterinary medicine exists

beesmygod
beesmygod

BLOODBORNE LORE Q+A PART 2: CAINHURST STATUES

part 1

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THE HUNTER ASKS:

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all the statues in yharnam are weird. even the ones that look normal are so fucking weird. nearly every statue in this game hints at something much larger and stupider than we ever could have imagined.

before we start, for clarity's sake, the chalice dungeons are comprised of four major areas: pthumeru (the largest area and the aforementioned "tomb of the gods", it is a city that rose and fell eons before yharnam), the hintertomb (previously explained), ailing loran (a long ruined city whose fate echoes the fate of yharnam), and great isz (a dungeon that is overlapping with "the cosmos" and is of great story importance). they are NOT main game content. some people completely skip them because they appear to be repetitive and are honestly kind of boring. and yet....

this ties into castle cainhurst's "normal" statues. the first clue something is off is that all the knight statues are missing the right leg. all of them. and not in an uneven way that would imply they were knocked off by some art hating maniac.

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it wasn't until the DLC came out that this became retroactively significant. the item description for the old hunter's trousers reads:

A widespread belief of the period was that "beast blood crept
up the right leg," and this led to the double-wrapped bel
t.

the dlc takes place in the time of the old hunters, the distant past. but the knights predate the hunters, right? they have to. the rifle spear was said to be based on a "lost cainhurst weapon". its a pale and poor imitation of the reiterpallasch. and the statues...

the statues in cainhurst clog up rooms to much that they make moving around difficult. they're all the same 4 statues: a queen, a king, a different queen holding a child holding an orb (?), and a tasteful contrapposto nude. i cannot stress how many of these fucking things are just lying around or shattered around the castle. the depictions of the generic king and queen (in truth, these are recreations of statues around notre dame) match depictions in other parts of the game but absolutely no mention is made of their rule now or in the past.

how old is the cainhurst lineage?

old. really, really, old.

here's the only other place you can find the statues: as gold statuettes in the treasure rooms of the pthumeru dungeons

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ah, and i know what you're thinking: obviously this is just fromsoft re-using assets in that classic sloppy late game kind of way. but there's. more. a lot more. its not just this.

its so old that the armor you see in the throne rooms and a portrait of a knight in cainhurst castle can be found scattered throughout the lowest parts of the labyrinth.

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in modern cainhurst, the fellow above has been transformed through dastardly means into the gargoyle-esque enemy called the "child of antiquity". "bastard of cainhurst" probably would have been a better and more thematically appropriate name.

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he is not the only cainhurstian (?) depicted on the this wall of what you probably thought was reused concept art. its probably that. but its something else too. you know who else is in these paintings and also in the chalice dungeons?

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her.

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in the sinister chalice descriptions ("sinister" being a modifier that adds her to the dungeon for extra challenge) she is described as a "mad pthumerian". h-how can she be a pthumerian if she's a cainhurst noble?!

have you noticed that bloodlickers will appear in chalice dungeon rooms where you've preformed a visceral attack? the only other place they're found in the game is cainhurst! they're read to be blood drunk nobles who have become vampiric like mosquitos or ticks. why are they in the dungeons??

there's also this cainhurst knight who continues to live and serve his queen. i believe one of his guaranteed encounters is at the very bottom floors of the labyrinth. how did he get down there??

did he get down there?

or...did they come up? the subjects of the portraits are pale and thin.

"The old nobles, long-time imbibers of blood, are no strangers to the sanguine plague[...]"

how old? how long have they been imbibing blood? they've experienced blood plague before?!

why do both the bloody crow of cainhurst (one of annalise's knights who is evidently not a vileblood) and the shadows of yharnam (the entourage of queen yharnam) drop "blood rapture" runes which are deliberately vague about which queen the rune is in service to?

how old is the cainhurst lineage?! WHAT is the cainhurst lineage?! annalise, queen of the vilebloods, is the sole survivor of a massacre that wiped out the rest of the vilebloods (an ideologically charged name imposed on them by the church). she was left alive simply because she could not be killed but she was forced into a mask she cannot remove. but the mask does not prevent her from making us into a vileblood, as we only have to drink her blood to do so.

what could the mask be hiding? why does her dialog change when you unlock the lowest chambers of the labyrinth? how are there two undead queens?! (yucky item from bloodborne warning)

all hail the undying queen of blood!